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Project archive

Earlier explorations, still here to explore.

Research, creative work, and prototypes remain available here. Our current commercial focus is the consultancy and eight owned products.

Studio Lab

Research and creative technology, labeled at their actual maturity.

The Lab keeps the studio's longer-term simulation, embedded, game, and interactive work visible without presenting experiments as consulting offers or finished products.

Research ProgramResearch ProgramDocumentedLivePublic

Second Silicon

A documented research program exploring older electronics, pre-bench simulation, legal boundaries, and inspectable field notes.

Business model
Noncommercial
Runtime state
Live Verified
Distribution
Publication | Private Internal

Claim boundary: The public research page is live; compile, simulator, and physical bench results remain explicitly unverified unless a case says otherwise.

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Creative ExperienceCreative ProjectPrototypeLivePublic

Abuela

A live interactive story prototype exploring narrative choice, memory, and explicit scene state.

Business model
Undecided
Runtime state
Live Verified
Distribution
Hosted Service

Claim boundary: Live means publicly accessible; it does not imply a finished commercial game or validated player outcomes.

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Creative ExperienceCreative ProjectConceptLivePublic

Hippi Kingdom

A creative concept for a cooperative world built around care, accumulation, and small decisions.

Business model
Undecided
Runtime state
Live Verified
Distribution
Hosted Service

Claim boundary: The live page contains concept copy and placeholder art; no playable loop, finished world, or validated audience response is claimed.

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End User ApplicationIndependent ProjectPrototypeLivePublic

Chess Lab

A human-first chess training prototype demonstrating annotated replay, legal move exercises, guided review, session-only PGN analysis, reflection, and a 12-week training plan.

Business model
Noncommercial
Runtime state
Live Verified
Distribution
Hosted Service | Public Source Application

Claim boundary: The live prototype is grounded in one real-game study. It has no accounts, persistence, analytics, external engine, rating promise, commercial validation, or measured training outcomes.

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